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Artificial Intelligence

ABOUT

  Artificial Intelligence introduces beginner topics of artificial intelligence and its uses in real-world problems. Topics covered included machine learning, neural networks, as well as the ones displayed below. 

  Many of the projects were based on pseudo-code from Ian Millington's AI for Games.

Projects

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Navigation
Meshes

A rudimentary game that portrays the use of navigation meshes in Unity.

Navigation Meshes

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Blended Steering

An interactable scene that portrays the use of combined steering behavior prioritization.

Blended Steering

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Steering
Behaviors

A simple game that displays the use of steering behaviors for AI movement.

Steering Behaviors

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Goal-Oriented
Behavior

A simple representation of a project using goal-oriented behavior for decision making.

Goal-Oriented Behavior

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Ballistics

A project that demonstrates ballistics algorithms to predict movement with aiming and shooting.

Ballistics

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Tactical Pathfinding

A simple demonstration of agents using tactical pathfinding as a pathfinding behavior.

Tactical Pathfinding

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