
Projects
Projects
These projects range from board game development to app designing to hologram making! But most importantly, they focused on working as a team on a project for
These projects range from board game development to app designing to hologram making! But most importantly, they focused on working as a team on a project for

Projects
ABOUT
These various projects were done over the course of one summer and range from board game design to mobile app creation. They were done through the school taking advantage of the various grants provided.
ABOUT


Deception the Game
The Deception project's aim was to take the core concepts from Robert M. Clark and William L. Mitchell's book, Deception: Counterdeception and Counterintelligence, and produce a serious game from it. The game was to be able to take those core concepts and teach players the ins and outs of how those ideas and theories work.
The project was accomplished in two parts. The first was the research phase, where a class of students, both game design students and global security and intelligence studies students, broke down the ideas and knowledge from the deception book as well as Tracy Fullerton's, Game Design Workshop, and drew out the most important concepts.
The second part found a team of four students, me included, and one professor taking what was learned from the semester, and over the first half of the summer turning it into a board game.
The game is dedicated to the late Dr. Richard Bloom, who guided the project during the first stage of its development.
Rounders
Rounders found the same four students who worked over the first half of the summer on the Deception project taking the second half of the summer to develop the board game Rounders.
Rounders was a game made by Prof. Derek Fisher, based on the 1998 movie Rounders. His goal for us was to refine the initial board game, and then develop a version of the game on a mobile device.
The game was evaluated for balance and play and enhanced accordingly. This was accomplished through many iterations and outside playtesters. The process of converting it to a mobile app proved much more difficult, and while a version of the game was created, it served more as a learning experience for development.

The JET project was done at the same time as the Rounders project. This found the four students joined by one more student from the Simulation Science, Games, and Animation degree and a professor of jet transport systems, Prof. Michelle Hight. The project sought to develop a training module on the Microsoft Hololens 2 covering information on jet planes, specifically the CRJ 700.
The project was accomplished through the Unity game engine.